#pragma once
#include"../SGD Wrappers\SGD_Message.h"

class EnemyUnit;
class CreateBulletMessage : public SGD::Message
{
public:
	CreateBulletMessage(EnemyUnit*);
	virtual ~CreateBulletMessage();

	EnemyUnit* GetOwner(void) const { return m_pOwner; }

private:
	EnemyUnit* m_pOwner = nullptr;

};

